![horatio watch dogs 2 horatio watch dogs 2](https://i.ytimg.com/vi/sqIN65RPaGM/maxresdefault.jpg)
Someone at Ubisoft must have watched MR ROBOT and realized people who spend all their time on the internet tend to not be that good at ‘banter’, as Marcus is, incessantly. She also talks about pursuing art for art’s sake and not being concerned with money or brand-popularity, but quite happily sets up vending machines in all the hacker bases to sell her t-shirts and freaks out when someone misuses DedSec branding. Sitara constantly espouses the importance of art having ethical purpose, yet seems to only produce meaningless graphics or visual parodies on zombie film titles (Dawn of the DedSec is a common one). Sitara is the artist/propagandist in resident. The Diary of The Night of The Dawn of The Evil Living DedSecĭedSec is formed from four (later five) other members, each of which is badly written in their own unique, colourful way. Marcus comes forward as a liberator, aiming to expose the corruption of this system and the tech companies that have partnered with it. Marcus is himself a victim of this system, having been given community service in relation to a robbery despite being innocent, solely because ctOS 2.0 found him to be probabilistically suspect. No doubt Marcus has been furiously focus tested to be as ‘hip’ and ‘with it’ as possible.Īfter the tutorial mission, Marcus is drafted in to cool-kids hacker ring DedSec, which operates out of the basement of the most insultingly fake nerd hobby store I’ve ever seen (it sells regular Monopoly, for Christ’s sake), to wage cyberwar against malicious corporation Blume and its corrupt usage of ‘ctOS 2.0’, an operating system connected to the entirety of San Francisco. He fights with pool ball on a robe (a needlessly complex weapon – you can achieve the same results with a roll of pennies in a sock). Watch_Dogs 2 places you in the shoes of Marcus Holloway, a young hacker and all round cool-cat. This one is dedicated to the writers at Ubisoft. If you want a critique of the actual game, head here. Someone decided that this level of ineptitude was not only acceptable, but should be financially rewarded. When you’re aware of the sheer weight of the time, money, and human endeavor invested in making something so utterly cack-handed as the writing of Watch_Dogs 2, you reach a limit. However when you’re witnessing something like Watch_Dogs 2, a line must be drawn.
![horatio watch dogs 2 horatio watch dogs 2](https://wallpapercave.com/wp/wc1787981.jpg)
I, and I think many other people, can enjoy a video game on the merits of the game itself. The inclusion feels extraneous to the game, a narrative there to generate a compulsion to play I don’t need. I dislike reviewing a video game’s writing, particularly when it’s delivered neatly in cut scenes and audio clips beyond player control.